The webcamtexture in Unity isn't going to work.
The frame rate of the webcamtexture is to low (crappy when moving to fast)
Cant get the skeleton to track properly on the real video feed, because of the static hip joint. We found something different: WPF (graphic subsystem of .Net framework) and the Kinect Toolkit from Coding4fun. This uses the 1.0 SDK witch gives better detection.
Got the detection working, we will work on the fire later.
(sorry for the crappy lighting, and yes my cat is overweight :D)
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