Bringing fire into WPF isn't that simple. You need to make code witch colours every pixel separately. But for every problem there is a solution: Microsoft's XNA. This is a set of tool created to make video games and I came across this video.
His code is found here. Ill modify his code to let my project work.
Copyright John O Brien (his twitter)
woensdag 14 maart 2012
donderdag 8 maart 2012
The webcamtexture in Unity isn't going to work.
The frame rate of the webcamtexture is to low (crappy when moving to fast)
Cant get the skeleton to track properly on the real video feed, because of the static hip joint. We found something different: WPF (graphic subsystem of .Net framework) and the Kinect Toolkit from Coding4fun. This uses the 1.0 SDK witch gives better detection.
Got the detection working, we will work on the fire later.
(sorry for the crappy lighting, and yes my cat is overweight :D)
The frame rate of the webcamtexture is to low (crappy when moving to fast)
Cant get the skeleton to track properly on the real video feed, because of the static hip joint. We found something different: WPF (graphic subsystem of .Net framework) and the Kinect Toolkit from Coding4fun. This uses the 1.0 SDK witch gives better detection.
Got the detection working, we will work on the fire later.
(sorry for the crappy lighting, and yes my cat is overweight :D)
maandag 5 maart 2012
zaterdag 3 maart 2012
vrijdag 2 maart 2012
Just gave the presentation, overall feedback: your project looks awesome!
Here is the powerpoint (in dutch).
Here is the powerpoint (in dutch).
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