maandag 9 april 2012

I actually got everything working just in time for the big performance. Yesterday they used my project on stage, live. This is a small piece of evidence.




And here are some pictures.

woensdag 14 maart 2012

Bringing fire into WPF isn't that simple. You need to make code witch colours every pixel separately. But for every problem there is a solution: Microsoft's XNA. This is a set of tool created to make video games and I came across this video.




His code is found here. Ill modify his code to let my project work.
Copyright John O Brien (his twitter)

donderdag 8 maart 2012

The webcamtexture in Unity isn't going to work.
The frame rate of the webcamtexture is to low (crappy when moving to fast)
Cant get the skeleton to track properly on the real video feed, because of the static hip joint. We found something different: WPF (graphic subsystem of .Net framework) and the Kinect Toolkit from Coding4fun. This uses the 1.0 SDK witch gives better detection.

Got the detection working, we will work on the fire later.

(sorry for the crappy lighting, and yes my cat is overweight :D)

maandag 5 maart 2012

Found out how to get video feed into unity using webcamtexture.


zaterdag 3 maart 2012

Had some bad news...
The band would like to see the fire on the real girl, something like this.


vrijdag 2 maart 2012

Just gave the presentation, overall feedback: your project looks awesome!
Here is the powerpoint (in dutch).

dinsdag 28 februari 2012

I have to give a second presentation the 2e march, to see my progress. I'll show them the little clips I posted here before. They asked me to review the feedback from before:

Less informal language use: did this on the second document I had to give them.

How to test? Well you can drag points while running the unity program.

I just drag the joints were I want them. No need to actually stand up :D.

woensdag 22 februari 2012

The project was shown to the band, they liked it! The activation was perfect, no mixed activations or anything. They liked the fire animation. BUT they thought the stick figure had to be better. So I experimented with this, a free 3D (female) character pack. This was the 3D model work of Mixamo, much better then mine. This is the start, still a bit buggy (watch the accordion centre).


zaterdag 18 februari 2012

Got all the detections working.



I am doing this with "pose" recognition. For example, the first movement is this

What we do for test is the following:

(OtherHand = left hand, ActivationHand = right hand)

(YPositionOtherHand < YPositionHip)
        &&
        (YPositionActivationHand > YPositionHead)

We get the Y coordinates from the required joints en do this test. If true, a timer starts running, if you hold the pose for X seconds, fire animation will start.



dinsdag 14 februari 2012

Exams are done, I restarted the project. And the detection of moves is going pretty good. Having one problem: this move is hard to test :D.

The 1.0 SDK is out, but this doesn't work with my Unity project with uses the beta. No problem, we will keep going at it with the beta version.